
Utah & Omaha
American landings on Utah and Omaha beaches modelled at detailed battalion level
Game info
Game description
Android App Analysis and Review: Utah & Omaha, Developed by Joni Nuutinen. Listed in Strategy Category. Current Version Is 2.0.0.0, Updated On 28/06/2025 . According to users reviews on Google Play: Utah & Omaha. Achieved Over 433 Installs. Utah & Omaha Currently Has 18 Reviews, Average Rating 4.8 Stars
Utah & Omaha 1944 is a strategy boardgame set on the WW2 Western Front modelling the historical D-Day events at battalion level. From Joni Nuutinen: By a wargamer for the wargamers since 2011. Last update June 2025You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and the airborne landings of the 101st and 82nd paratrooper divisions. The scenario starts with the 101st Airborne Division dropping during the night in the first wave and the 82nd Airborne Division on the second wave west of Utah Beach to control the key causeway and seize the crossing towards Carentan, and in the big picture, to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos, and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha Beach. After seizing the heavily fortified port city of Cherbourg, the Allied plan is to break out from the Normandy bridgehead using the western coastal road network and ultimately break free via Coutanges-Avranches and free France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or simply use the Disband action of the General.
Increasing the variation of units' location from the options will make the initial airborne landings a very chaotic affair, as the airborne supplies, units, and commanders will spread all around the French countryside.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging and interesting game-play
“We’ll start the war from right here!”
-- Brigadier General Theodore Roosevelt, Jr., assistant commander of the 4th Infantry Division, upon finding that his troops had been landed in the wrong place on Utah Beach
What's New
— Added few American M10 Tank Destroyer units
— Red arrows on the map indicate AI movement (some accurate, some not)
— Encircled unit can once per turn ROUT, lose half of its HPs to gain 1 MP
— Replaced individual Fallen-dialogs with one list of units lost during AI movement phase
— See Change Log for the full list
— Red arrows on the map indicate AI movement (some accurate, some not)
— Encircled unit can once per turn ROUT, lose half of its HPs to gain 1 MP
— Replaced individual Fallen-dialogs with one list of units lost during AI movement phase
— See Change Log for the full list
Recent Comments
Carl Woods
Very much enjoying this. I prefer Battallion level units rather than Division as its more tactical. And units get wiped out less through flanking. Which I feel is a mjor flaw of some of the other games. It feels very much like the GMT Game board game Normandy 44. My only criticism is, I would prefer unit patches on the units rather than images of soldiers or tanks. The Ranger units have this and look aesthetically pleasing. Great game.
S
So far very challenging. But enjoying it alot!
R. Pauly
Pretty realistic balance of forces.
Ross Stanley
Enjoyed running over the top of the jerries!
alwaysisalwaysforever Marroquin
Great 👌