
Grim Omens - Old School RPG
没入型のダークファンタジーの世界で設定されたこのシングルプレイヤー RPG で吸血鬼になりましょう
ゲーム情報
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ゲームの説明
Androidアプリの分析とレビュー:Monomythによって開発されたGrim Omens - Old School RPG。 ロールプレイングカテゴリにリストされています。現在のバージョンは1.4.1で、 16/07/2025 に更新されます。ユーザーによると、Google Play:Grim Omens - Old School RPG。 35 千を超えるインストールを達成しました。 Grim Omens - Old School RPGには現在、2 千のレビューがあり、平均評価は4.9星です
Grim Saga の 3 番目のエントリーである Grim Omens は、Grim Quest の続編です。永遠の夜の世界を舞台にしたこのゲームでは、プレイヤーは駆け出しの吸血鬼、神秘的で敵対的な世界で消えゆく人間性を維持しようと奮闘する闇の生き物の立場に置かれます。Grim Omens は、Grim Quest と Grim Tides の確立された公式を洗練させ、奇妙で予想外の方法で以前のゲームと結びついた複雑なストーリーと詳細な伝承を提供します
Grim Omens は現在ベータ版で、6 つのメインクエストダンジョンのうち 5 つが完了してプレイ可能です。いくつかのバグやタイプミスは予想されますが、深刻すぎたり、ゲームを壊したりすることはありません。また、ゲームの特定の側面はまだテスト中であり、バランス重視の調整が将来的に行われることを覚えておいてください。
TODO リスト:
- ダンジョン 6 を追加し、メインクエストのストーリーラインを完了
- より多くのアリーナエンカウントとボスを追加
- 一般プールにイベントを追加
- 派閥ベースのイベントの選択肢を追加
- Tier 4 装備を追加
現在、バージョン1.4.1を提供しています。これは、最新の最適化されたバージョンです。多くの異なるデバイスに適しています。 Google Playストアやホストしている他のバージョンから直接Apkを直接ダウンロードしてください。さらに、登録なしでダウンロードでき、ログインは不要です。
Samsung, Xiaomi, Huawei, Oppo, Vivo, Motorola, LG, Google, OnePlus, Sony, Tablet ...用の2000+を使用可能なデバイスを超えて、非常に多くのオプションを備えています。デバイスに合ったゲームやソフトウェアを選択するのは簡単です。
Google App Storeのデバイスの側面からの国の制限や制限がある場合、それは役に立つことがあります。
新着情報
* 1.4.1
- minor bug fixes & typo corrections
* 1.4.0
- added 35 new illustrations by Pytr Mutuc, covering Lychgate locations and notable story moments
- minor bug fixes & typo corrections
* 1.4.0
- added 35 new illustrations by Pytr Mutuc, covering Lychgate locations and notable story moments
最近のコメント
Cody Villarreal
Took a bit of getting used to, as I never played the previous games or anything like them before. Now that I'm several hours in, I can say it's pretty dang fun, challenging at times, relatively easy at others. The perks and itemization can allow for numerous builds, though I've only really played an AoE Mage at this point. Resource management is simple to pick up with a higher ceiling available if you care to aim for it. Looking forward to bearing it and trying out the other games in the series!
Jason
It's a great game with a great story. Some aspects can be streamlined like the Alchemy Workshop. Because there are so many variations, I'd love to see it made a bit simpler by just highlighting what items I have & what I can make when I use the crafting menu. In battle, I'm also not really sure how different potions/items affect different creatures before I use them, I just kinda hope for the best. I'm sure future updates will make this game even better.
Julia Skelly
I played and really enjoyed the first 2 games from Monomyth so I was super excited to see a third one come out!! And it's vampires!! Once again, Monomyth does not disappoint!! The only ad is if you want to collect gold after a dungeon level. Otherwise it's a wonderful RPG which feels like old school D&D, thoroughly enjoying it!! Can't wait to see more from Monomyth!!
David Mistoffelees
Too hard. Edit: specifically the weapons seem to do minimum damage always, and at the beginning of the game, this basically equates to 1 point. When facing 3 monsters with around 30 hp each, and deal more than 1 point of damage each, this equates to a 100% failure rate (I can't win a single battle). some of the combat effects are extremely slow (even with fast animations set) and it makes battle tedious as heck to wait for an inordinate amount of time for the hp bar. Difficulty is default.
Eric Mistrot
I've played the previous two games, and while this series truly is one of the best examples of genuinely good games on mobile, I especially love this game. Yes I'm a sucker for the vampire schtick, and yes it is still in progress. That said, this game obviously has the heart and effort the past games did, the lore is so far interestingly wrapped into that of the Dark, and I can't recommend this game or it's previous two entries enough Edit for public release: It's still great, give it a try :D
Zach Soto
Love monomyth! Your RPGs are about the only mobile games I play anymore, I know this is a new release so won't take it's rough-around-the-edge-ness personally. Smoother combat like that in Grim tides/ Quest is probably the biggest commentary I have to make. There's an awkward pause that takes place between actions that makes gameplay experience feel clunky if nothing else. Fix this and it's 5 stars :')
John Derf Berenguel
Having lvl 60 mage characters in the two previous games on nightmare, the mage in this third entry of the series is pretty well balance considering now the rations (blood) is tied with skills/spellcasting. Although I have a concern, I have 11 Spells but only 10 of them are viewable in the Spell bar during combat. Is there a fix to this? Or is it an intentional feature? Regardless, I hope there is some clarification with this bug/feature.
Shivang
Enjoying it a lot more than the previous games. There are a few issues though: 1) Successfully asking for tribute in Fur and Fury event does not give us the item. It shows the item but it is not sent to our inventory. 2) Catalyst is a bit too rare considering how necessary it is for making potions. I am on 3rd region, already completed the first 2 till level 30 and so far I have recieved only 4 catalysts. 3) Lack of content/Repetition. Would like more stuff to do. The rest is good.