
Pixelot
Pieredze Pixelot kā jūs uzvarēt ienaidniekus, savākt priekšmetus un pabeigt quests!
Informācija Par Spēli
Spēles Apraksts
Android Lietotņu Analīze Un Pārskats: Pixelot, Izstrādājusi Kyle Berger. Uzskaitīts Lomu Spēles Kategorijā. Pašreizējā Versija Ir 3.1.13, Atjaunināta 11.-22. Saskaņā Ar Lietotāju Pārskatiem Vietnē Google Play: Pixelot. Sasniegts Vairāk Nekā 2 Tūkstoš Instalācijas. Pixelot Pašlaik Ir 123 Atsauksmes, Vidējais Vērtējums 4.7 Zvaigznes
Uzveiciet monstrus, vāciet varoņus un risiniet mīklas Pixelot — viena spēlētāja gājienu RPG, kurā apvienota klasisko lomu spēļu cīņa, monstru vākšanas spēļu komandas veidošana un piedzīvojumu spēļu cietumi.- Uz gājieniem balstītā kaujas sistēma Pixelot ir ļoti pazīstama lielākajai daļai spēlētāju, taču tai ir pievienotas tādas funkcijas kā kombinētās prasmes, laika gaitā radītie bojājumi, statistikas uzlabojumi un atdzišanas sistēma jūsu jaudīgākajām prasmēm.
-- Pixelot ir ļoti viegli saprotama pārnesumu un jaunināšanas sistēma, kas ļauj spēlētājiem pielāgot savus varoņus un priekšmetus, kuros viņi vēlas ieguldīt. Tā kā spēlē ir pieejams daudz spēlējamo klašu, katram spēlētājam ir sava unikāla komanda un pieredze. pakalpojumā Pixelot.
- Spēlē ir arī kazemāti ar slīdošām ledus mīklām, mīnu ratiņu mīklas un daudz kas cits.
-- Pixelot ir izstrādāta kā spēle, kuru ir patiešām viegli uzņemt un spēlēt jebkurā laikā un vietā, izmantojot tādas funkcijas kā automātiskā saglabāšana, ballīšu izārstēšana pēc katras cīņas un uzdevumu žurnāls, lai atgādinātu, kur jūs pārtraucāt.
Pixelot patiesi ir mīlestības vēstule klasiskajiem RPG un 90. gadu un 2000. gadu laikmeta varenībai.
Pixelot stāsts seko jūsu pielāgotajam varonim, kuru šajā pasaulē ievelk noslēpumainā figūra Astruma. Pēc miera gadiem, kopš tumšo kungu aizzīmogoja 6 elementārie kristāli, viņa pieskāriens pasaulei ar katru dienu kļūst stiprāks. Spēlētājam jādodas uz šo nezināmo pasauli, izveidojot daudz sabiedroto, aizsargājot ciematus no vilkiem un briesmoņiem, gāžot korumpētus līderus un izturot daudzus spēka, pacietības un tikumības pārbaudījumus.
Spēle ietver:
- Izveidojiet savu pielāgoto varoni no 6 klasēm
- Vairāk nekā 30 unikāli darbā iekārtojami varoņi un klases
- Paaugstiniet savus varoņus uz jaunām klasēm 60. līmenī
- Savāc 6 elementārus kristālus
- 15 pazemes cietumi, ko izpētīt
- 500+ vienumi, 250+ kartes un 200+ lādes, ko savākt
- Bezgalīgs torņu cietums ar 50 unikāliem stāviem
- 14 Boss izaicinājuma režīms
- Savāc visus 6 leģendāros ieročus
- Pēcspēles labirinta cietums
Mūziku izstrādā Kairi Sawler, Aaron Krogh, Nashlaga, Karstenholymoly un Stefan Kartenberg. Lūdzu, pārbaudiet zemāk esošo saiti, lai uzzinātu vairāk par tiem!
https://pixelotrpg.fandom.com/wiki/Music
Kas Jauns
Complete your journey in Pixelot!
- 3 new regions to explore
- Collect the last 2 crystals
- Defeat the Dark Lord
- New Achievements and Items
- Collect the 6 Legendary Weapons
- New Heroes and Classes to collect
- Challenge the Labyrinth Dungeon
- New maps for the Dark Tower Dungeon
- Updated Controller Support
- New Icon
- New Banners
- 3 new regions to explore
- Collect the last 2 crystals
- Defeat the Dark Lord
- New Achievements and Items
- Collect the 6 Legendary Weapons
- New Heroes and Classes to collect
- Challenge the Labyrinth Dungeon
- New maps for the Dark Tower Dungeon
- Updated Controller Support
- New Icon
- New Banners
Nesenie Komentāri
A Google user
Game does get bland. But the game is also really cool at the same time. What makes it bland is that combat and walking around isnt interesting. Having to fight 100 mercenaries before getting to the real boss (which isnt even hard) isnt worth. Maybe try adding some sort of punishment when you die. All in all, it's worth $3. You just cant play it for too long. Thanks
A Google user
A Real Indie Master Piece! First off, there are a lot of mobile games that try and miserable fail to make a game like pixelot. It has a theme that feels like pokemon, but manages to stay away from being too similar. The story is passable for a mobile game. Progression is flawless. There isn't too much of a spike in difficulty and side quests are a nice touch. This game can really pass the time. This is probably my top choice for a mobile game. Well executed.
A Google user
Amazing. Triggers nostalgia. Pokemon, Golden Sun, Final Fantasy. Things I love: - Very fast paced if you want. - Random battles can be over in about 5 seconds (from encounter to loot). - You can progress at any pace. I found myself playing for a minute and still making my way further into a dungeon. Due to my newborn son. Things I would love to see: - controller support - A little in-game help menu to describe a few of the mechanics (strength/weakness in magic, autosave work, upgrading gear)
A Google user
This was worth spending my weekend on. The mechanics work well and the combo abilities add a nice amount of depth to the battles. The game is pretty polished too. It runs well and hardly drains the battery at all. The only bug I found was with the Flora quest. I gathered up more mushrooms than was needed but the NPC doesn't think I have enough so I can't complete the quest. Overall, nice job. Especially as this is a one man team.
Keith Moulton
I didn't know that I wanted a fantasy rpg pokemon-esque game until I played this. Great breath of classes to recruit and play with, and they all have really good depth to them as well. Bravo! I love how easy it is to keep everyone the same level and to catch up lower level characters to the main group. That is usually a headache on most games. Good difficulty with bosses, I felt the challenge even when I was mowing through the trash leading up to them. No microtransactions!
A Google user
Very simple RPG that can be picked up and played in short sessions. Main draw to RPGs for me is a sense of growth and progression, and this one manages to deliver on that regard for the most part. It could really use an in-game help section to learn what each of the statuses actually do. It also can use some improvements to inventory management. But all in all, a fun and simple experience.
Iin Casinah
It's too easy. There's very little tactics when it comes to combat, and most of the time you do other moves for flavour, not because you need to do other moves to succeed. I suggest a difficulty setting, so that one could make it more harder or easier fitting to one's wants. Edit: Maybe add some sort of turn order "list". I do find it frustrating to see that my healer wasn't quick enough to mend and got killed before he gets to do anything. It'd make the battle much more strategic aswell.
A Google user
Awesome little rpg. Played for about 2 or 3 hours my first time opening it and got to level 20 before deciding to leave my review. I really like the neat combo mechanic with some skills. Gives a little bit more thought to boss fights at least. Normal mob fights seem to be aoe favorable. Only thing I would ask for would be a map, but it's nothing gamebreaking. It would help my horrible internal mapping :p Great work!