《荆棘大乱斗:星陨故事》

《荆棘大乱斗:星陨故事》

在 Meteorfall 的狂欢世界中进行快节奏的卡牌混战

游戏信息


1.0.152
July 02, 2025
866
$6.99
Everyone
Get it on Google Play

游戏描述


Android应用分析和审查:《荆棘大乱斗:星陨故事》,由Slothwerks开发。在卡牌类别中列出。当前版本为1.0.152,在 02/07/2025 上更新。根据用户在Google Play上的评论:《荆棘大乱斗:星陨故事》。超过866的安装。 《荆棘大乱斗:星陨故事》目前有69评论,平均评分为3.9星

欢迎来到荆棘大乱斗!在这场整个星陨宇宙齐齐上阵的盛大赛事中,烂醉如泥的狂战熊、浑身辐射的鼻涕狼等各路豪杰将一较高下,争夺盖世巫妖的传奇面具。赢得大批粉丝支持,让主办人荆棘的腰包鼓起来,助他重建一度辉煌的竞技场吧。

打出卡牌,操纵盟友,在快节奏的战斗中战个你死我活。

想要赢下荆棘大乱斗,关键不在公平竞争——而在赢得痛快。观众要的是精彩表演!用好万能卡牌,扭转乱斗的规则,为自己争取优势。

– 在单张卡牌上混搭多种升级,打造超强组合
– 完成富有挑战性的壮举,让观众刮目相看,一步步提升战斗力
– 从各持独特卡牌的8名英雄之中挑选3名,打造你的梦之队
– 逾200张卡牌等你来发现,定能助你扭转战局

可怜的荆棘正哭丧着脸。一天晚上,在星陨宇宙最边远的肮脏小酒馆里,他竟一时脑子犯傻,把自家竞技场的拥有权给赌没了。

第二天一早,他正闷闷不乐地在荒野上游荡,却碰见一副面具,其曾经的主人正是十恶不赦的盖世巫妖。他那棕灰脑袋里的齿轮便转了起来(虽然转得有点慢)。过了一会儿,绝无仅有的灵光闪过他的脑海:他可以把盖世巫妖的面具呈出来,充当新赛事的终极大奖,吸引技术最顶尖的英雄和出手最阔绰的观客,重建他那不可一世的竞技场!

于是乎,这场宿命般的赛事初具雏形,随后还被冠以“荆棘大乱斗”之名。然而荆棘后来才意识到——当你跌落谷底时,生活有时候只会往你手上塞一把铲子。

在竞技场上征战期间,你可以在旁边的荆棘镇休整,找机会升级卡牌、训练英雄,又或者单纯欣赏风景。不过休息时间有限,可不够把想干的事全都做一遍,所以务必打好算盘,找准要光顾的小贩。

牌组构筑游戏的流程有时候耗时太久,不太尊重玩家的宝贵时间。《荆棘大乱斗》从设计之初,就不止奔着深度和挑战性去,还兼顾了快餐式的玩法,供你随时随地快速来一局。

– 单局流程平均时长不超过45分钟
– 可解锁内容能拓宽战术选项,而又不至于强得破坏游戏平衡性
– 游戏设置中就有选项可解锁完整内容

《荆棘大乱斗》是《星陨传说》系列第三作。2017年系列首作《星陨传说》面世后,又在2019年马不停蹄推出了《星陨传说:流浪者的故事》。不过,想尽享《荆棘大乱斗》的乐趣,也不是非得体验系列其他作品不可。每一作都有着非常不同的玩法机制,只是故事都发生在同一个宇宙,而且共享许多相同的角色。

虽然有玩法上的差异,但是《荆棘大乱斗》仍延续了系列传统——都以卡牌战斗为主题,都有滑稽的怪奇角色,还都不乏 roguelike 循环。

在Google Play商店进行评分和审查


3.9
69 全部的
5 62.7
4 9.0
3 4.5
2 4.5
1 19.4

最近的评论

user
M.R.C.

Another fantastic entry by Slothwerks. I wish there were more indie devs like them! The amount of content is well worth the $7 pricetag. Make no mistake, this isn't a janky mobile game infested with ads, it's a fully fleshed out turn-based tactics game with a ton of depth and excellent design, top to bottom.

user
Owen Wysotski

Very well crafted roguelike! There is so much control over your build, and so many possibilities, yet it doesn't feel overwhelming when you play it. Also, you can really tell that this game was designed with mobile controls in mind, rather than it being an afterthought. Can't wait to see this game take off!

user
Rattenus Rattoonus

Krumit's Tale was 10/10. This game's a solid 9/10. This game is mechanically richer, but the UI elements could be clearer. There's something about Krumit's Tale that is cleaannn even with the same "busy" artstyle. Some UI comments: 1) zooming into a brawler's details should be a double tap, not tapping their feet. Mistaps happen too often. 2) Not all Icons are explained. Example, Ghost King's Grey debuff icon. 3) Unit's targets should be hinted w/o clicking them. 4) top bar UI is above backgroun

user
Nick P

Not designed for mobile; Krumit was the perfect phone game because the UX was large, native, easy to read and use. This is not, it's just another PC strategy game port.

user
John Airis balao

I encounter the crashes and lags when it in start of the game, the game is crashes and the cutscene is literally black screen, the music and the voices are crack in the cutscene (I edit it not only music but voices to)

user
ambiorix Caceres

good game. you'll lose a bit at the beginning until you get the hang of it. read what the upgrades do carefully

user
Lashun Russell

love all your games and the wacky artwork. just had a small lag problem and closes rarely but still kinda playable and loving it.

user
Whatevs'n De'Chat

I like it better than Krumits Tale but less than MeteorFall.