
Grimoire Incremental
失われた魔法の古代の本を、この枝分かれしたテーマ別インクリメンタルで解読
ゲーム情報
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ゲームの説明
Androidアプリの分析とレビュー:Dragon Megalithsによって開発されたGrimoire Incremental。 シミュレーションカテゴリにリストされています。現在のバージョンは1.0.22で、 16/07/2025 に更新されます。ユーザーによると、Google Play:Grimoire Incremental。 108 千を超えるインストールを達成しました。 Grimoire Incrementalには現在、922のレビューがあり、平均評価は4.7星です
非公式のゲームプレイ有利な呪文、大衆との交流、その他の難解なプロジェクトを通じて、実際の選択を行います。テーマ別の効果を組み合わせて、大きな力を振るうことに集中しましょう。ランとプレステージを進めながら、アイドルメカニックとクリッカーメカニックのいずれかを選択します。
分岐の選択肢
社会を形成するために利用可能な魔法をどのように使用するかを選択し、変化するストーリーとプレイスタイルを通して影響を目の当たりにしてください。
説得力のある物語
進むにつれて成長し、選択や行動によって分岐する幅広いストーリーアークを体験してください。
多種多様なメカニズム
練習、研究、呪文、創造、ライフスタイル、遠征で、これらの数字を大きくする新しい方法のロックを解除します。新しいメカニックはそれぞれ異なるひねりを加え、戦略の新しい機会を提供します。
義務なし
広告はボーナスのみをオプトインできます。広告の壁でコンテンツがブロックされることはありません。1回のアプリ内購入で広告ボタンが削除され、永久にブーストされます。
現在、バージョン1.0.22を提供しています。これは、最新の最適化されたバージョンです。多くの異なるデバイスに適しています。 Google Playストアやホストしている他のバージョンから直接Apkを直接ダウンロードしてください。さらに、登録なしでダウンロードでき、ログインは不要です。
Samsung, Xiaomi, Huawei, Oppo, Vivo, Motorola, LG, Google, OnePlus, Sony, Tablet ...用の2000+を使用可能なデバイスを超えて、非常に多くのオプションを備えています。デバイスに合ったゲームやソフトウェアを選択するのは簡単です。
Google App Storeのデバイスの側面からの国の制限や制限がある場合、それは役に立つことがあります。
新着情報
API updates, including a stability fix for ad displays.
最近のコメント
Matheus Guissi
The graphics are simple, but well polished. A nice design choice is that the locked features menus are hidden until you unlock them during the game, so the player doesn't feel overwhelmed with so many options at the beginning. It get little bit grindy after some point as every idle game, but it's cool either way.
Bill Nye the Russian spy
Definitely a one of a type game, I love the art style and the whole magic system, a critique I have is that there are definitely some choices that are WAY superior to others and I wish the other options were buffed, and a common thing you'll see in other reviews is that this game can get real grindy. Other than that, I and many others seem to just want more, more art, more choices and in general more, I'm very interested in seeing what this dev cooks up.
Ryan Hamel
needs more!! took me like a month of on/off playing to collect every legacy and upgrade (almost done with expeditions) and it's really well made. the only issue is the severe fall off of upgrades, instead replaced with massive boosts every few days of grinding. I'd also like more late game options as I'm reaching the point (after SxQa runes) that there is just nothing left
Kubeczka Twardowski
I would happily pay $5 for a x5 increase to the tap rate when you hold down on the screen. It would spare my wrist for the work I do. It is right at about the difference between my tap speed and the hold down auto tap speed, as I feel it would it be for the typical user. I don't want to download an autoclicker and the sped up auto click upgrade happens very late into the game. I think this would not interfere with the intended experience for anybody and I won't be constantly taking screenshots.
Damian Roache
I like the endless stream of symbols meant to represent the notes in the grimoire. Any chance for options to change the text color? Would be cool if active tapping sometimes (very rarely) produced special notes that looked different and maybe grant some very small bonus. I have hit a wall, with over 52 days played I still haven't unlocked expeditions. I see other reviews saying people completed most of the game within a month or so, so I guess I'm really bad at it.
Nick
Only ad intrusion is from willingly clicking a 2.5x boost for four hours (that stacks). UI is simple enough to easily understand, and nice and clean looking. Gameplay is quick and easy to get, with the ability to CHOOSE tapping or idling as your main generation source (after about an hour into game). Plenty to progress through and a nice, light back story as you go. Special achievements that take a little effort also reward you with bonus features and boosts. Absolutely a 5/5
Gavin
The game is fun, if you like idle games that is. Problems come from the later stages. I've played for 22 days, and I'm lacking one 'achievement' in game. Realistically, I have to triple(or more) my current progress to get it. That's at least another TWO MONTHS of playtime. The game is great, but after a certain point it stops being a game and devolves into mindless resetting for a negligible boost. Fun game, but I don't recommend it if you're a completionist.
Joshua Wright
As always, indie games usually prove to be a level higher than the usual mobile game base. And this one is no different, very interesting and intricate progression, though it would be cool if there was some visual representation of the players choices and their extent of progress. Like maybe the runes would change color and shape, to seem more evil/eldritch, or something else depending on your decisions. Still, very good concept, effort, and execution.